I decided to repair the Travis CI build. What started as a small fix end up as setting up the whole automatic release system connected with GitHub releases. It sounds really cool, but the truth is that the electron-builder provided everything what we need. Then our task is “only” to set up everything correctly. So, today I will give you a step by step guide.
Tag: MemoryKing (Page 1 of 2)
You can love it, you can hate it, but no matter what you think about it, it will be there. As you may know the Memory King is also open source and you can find it on GitHub. And in todays blog post I will discuss what it means for me and why I love it.
Open-source software (OSS) is computer software with its source code made available with a license in which the copyright holder provides the rights to study, change, and distribute the software to anyone and for any purpose.
Last week I spent exploring a wide range of electron extensions. I didn’t work on the GUI. So, today it will be purely about these electron extensions. I came across this GitHub repository: electron-awesome where you can find a lot of useful resources. And as you can guess, I couldn’t resist and I add some of these tools 😀 .
Today is a special day. Because this is the 10th blog post from the Memory King series. Well, the most awesome thing about this is that I am still writing these blog posts. Because that is the hardest part for me. Today I would like to review my work so far and more importantly, I would like to talk about the memory techniques, concepts behind it, and the reasons why am I building this app!
I am a little bit in a hurry today. School started here and I am kind of overwhelmed with different activities. That doesn’t mean that nothing has been done during last week, but nothing is in state, when I could fully talk about it. At least I have some time to talk about my development environment.
My big goal is to bring something new and valuable into the series every week. Today I am really exited because I finally successfully implemented Material Design Lite and I made the first prototype of numbers training game. And I’m still working on new features for Memory King. Some of you may be scared that the repo on GitHub is failing to build on Travis CI. But that’s only because the new version of electron packager needs Wine in order to make package for Windows. And I am lazy to mess with it right now (I will correct it once AppVeyor build fails too).
Sadly (or luckily) I wasn’t last week at the computer at all. So, no big progress has been done. That’s also the reason, why this blog post (from the Memory King series) is late. However, still I want to bring some news and valuable content into the blog post. And because every project needs an impressive logo and I promise that I will release the logo soon. We will look at the process of creating the logo for Memory King.
I already spend too much time setting up the stuff and talking about it in previous blog posts from the series. So, let’s stop beating around the bush and start using Redux. How you can guess, I never use Redux before and this will be absolute beginner’s impressions on this tool. Maybe, you also never use Redux before and we can learn something new together. Or you can just make the opinion whether or not you want to use it.
Third blog post from the chellenge series and still going. Today we will be looking on user interface and some design related stuff. Nobody cares about the stuff you programmed as long as you don’t give a cool GUI to it. And that’s the reason why I like to start with it. Because it will look like a lot of work has been done ?.
For those who thinks that I will quit after one week (including myself 😀 ). I am here with new blog including the latest news from development. For newcomers, you can read the first article where I introduce the challenge of just blend in. Shortly, there wasn’t done much development. But more importantly the project is already on GitHub and I finished most of the setups. All builds are passing and the project should be development ready. Hurray! ?
So let’s look closer on the setups and tools.